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messaging_game_plays Webhook Event Reference
Updated: Aug 26, 2022
This callback occurs after a person played a round of Instant Games. To receive this event, you must subscribe to this callback by selecting the messaging_game_plays field when setting up your webhook.
{
"sender": {
"id": "PSID"
},
"recipient": {
"id": "PAGE_ID"
},
"timestamp": 1469111400000,
"game_play": {
"game_id": "GAME-APP-ID",
"player_id": "PLAYER-ID",
"locale": "PLAYER-LOCALE",
"context_type": "CONTEXT-TYPE:SOLO",
"context_id": "CONTEXT-ID", # If a Messenger Thread context
"score": SCORE-NUM, # If a classic score based game
"payload": "PAYLOAD" # If a rich game
}
}Fields
sender Field | Description |
|---|---|
id string | The Page-scoped ID for the person who sent a message to your business |
recipient Field | Description |
|---|---|
id string | The ID for your Facebook Page |
game_play Field | Description |
|---|---|
context_id string | The ID for the social context type if the type is not SOLO. This ID is in the Instant Game namespace. |
context_type string | The social context of the game; GROUP, SOLO, THREAD |
game_id string | The Meta app ID for the game |
locale string | The locale for the player |
payload JSON object | The JSON encoded object, set using FBInstant.setSessionData(). Only available for Rich Games |
player_id string | The ID for the player in the Instant Game namespace. |
score integer | The best score achieved by this playing during this round of game play. Only available to Classic score based games. |